How We Know We’re Doing It Right

Our work sessions of late have swung back into a lot of research about New York City’s landmarks and culture in prior decades. It’s fun research. That’s part of how we know we’re doing it right, although admittedly it’s also a dire threat to any notion of a schedule. Falling down a bottomless image search is all too easy to do.

Naturally, the reason for all this research is so we can invent deeper torment for our characters to endure. They were already pretty pissed off at us about what we have in store for them, and the stuff we’ve come up with this week makes it so much worse. Which is the other way we can tell we’re doing it right: it makes our characters hate us.

There appears to be a link between our enjoyment and the intensification of enmity from certain members of our cast. The more fun we’re having, the more they want to blind us with a hot screwdriver.

Which is our biggest reason for working as a team: to make it harder for our characters to sneak up on us.

 

Post a comment

You may use the following HTML:
<a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>