The Name Game
On any team, different players have different strengths. In the case of Rune Skelley, one of Jen’s main strengths is naming — things, people, places, you name it (but not if she sees it first). This is good because Kent tends to be less than awesome at coming up with names.
This doesn’t prevent him from having opinions, though. So, once in a while, Jen will deliver a name that just doesn’t work for Kent. And it does matter if both writing partners aren’t on the same page about a name. After all, characters’ names are perhaps the most important things about them. No other aspect gets such heavy use, or is called on to signify everything else the reader knows in such a compact, almost invisible way.
These name-disagreement situations are uncommon, but we’re in the midst of one right now. They’re terribly awkward. There’s a sense of “Jen is the one who’s good at this, so she wins,” which we both know isn’t a solution. Kent is at a disadvantage to produce viable alternatives, so he feels stuck. We really don’t have a formal process for coping with them, other than trying to keep communications open and give each other time to adjust. So far it’s never led to arson.
Partnership is about trust and compromise. Working with the right partner, compromise can be a creative exercise.