Stub Resistance

Last week we extolled the virtues of stubs. Everything we said about them is true, but they aren’t magic. So this week we’ll talk about how sometimes it’s challenging to apply the stub system in practice.

Some stories seem more resistant than others to having their parts written out of sequence, and Untitled Ghost Novel Number One is such a story. The stubs themselves are not unduly difficult to create, but during our conversations about how to assign them, we got stuck a few times. It felt a bit like trying to assemble a piece of furniture without the instructions. We wondered why that might be happening this time around.

One possibility is that there are fewer parallel plot threads in this one than in many of our previous projects. It’s pretty much all one thread geared around the main locale. So, we can’t have Jen take care of the scenes on Bespin while Kent deals with the action in the Dagobah system.

Another potential explanation is that so much about it is new. It’s the first time in long while that we’re creating a new story universe for ourselves, and it’s a pivot into a new genre for us. Whole new cast, new plot, and new world-building with new constraints. So, it feels like asking for one thing too many to also jump ahead in the timeline.

As noted in a recent installment, we’ve had some trouble keeping to our writing schedule. Apparently sometimes writing at all is kinda hard, so perhaps it’s not the story. Maybe it’s us.

It’s quite possible that we just occasionally get a little precious about things, and blow momentary setbacks out of proportion. The good news is, we got over ourselves and got on with the job. Stubs really do work. Even if they’re not magic.

A writing partner is someone to help you line up the pieces when your Pröze-Eppik seems like it came from the meatballs-and-furniture emporium.

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